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OUR PRINCIPLES

GT Events Are Built Differently.


 

Each event we create is hand crafted to be something special. Every mission, major event, scenario, and story beat is put in place to create the foundations for incredible stories.

We were players first and we build events that we would want to play in. We strive to learn from each game, iterate quickly, and consistently upgrade our game mechanics to provide new and exciting experiences for the community. We aim to be the tip of the spear, always.

Our goal is to give every player their “moment” and to present challenging and interesting scenarios for stories to unfold in.

 

 
 

Event Types


 
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EPISODES


  • 40 hour, non stop events. No safe spaces, no planned stoppage in play, no compromise.

  • Highly structured chain of command, regulations, and expectations, for all factions.

  • Grand in scope and execution.

  • Multiple, varied game mechanics, mission types.

  • Unique mechanics and in game events

  • Heavy immersion and lore.

  • Episodic outcomes will shape the conflicts and operations that follow it



 

OPERATIONS


  • Our “Bridge” product, Operations offer the best of both worlds and are our most popular game type.

  • 2 day events with extended game hours.

  • Full immersion during gameplay - once on the field, players must stay on the field until the game stops. Teams will need to work together to create logistical plans to stay in the fight.

  • Players will have the option to either sleep at a “rear” zone OR at a control point their faction owns during the break in gameplay.

  • Enhanced gameplay mechanics - All mission types from conflicts plus unique mission lines built for that operation.

  • Operation outcomes will provide unique benefits to the winning faction.


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CONFLICTS

  • Our introductory product, events offer a place for new players to onboard and veteran players to relax and just get some trigger time.

  • 2 days of play with stoppage in play at night (don’t worry, there will be night ops)

  • Flexibility to come on and off the field as needed

  • Camping at your vehicles

  • Simplistic mechanics and structure to gameplay - assault, defend, escort, steal, HVT mission types

  • Same regimented player structure and organization

  • Less lore heavy and more focused on combat

  • Outcomes provide unique benefits to the winning faction in future events.